New Vocation Spells
Last updated
Last updated
Spell Name: Stealth
Words: Utana Gran Vid
Mana: 50
Magic Level: 18
Cooldown: 2 seconds
Description: The Paladin enters a ghostly state, becoming completely invisible for 1-2 seconds. During this time, neither players nor monsters can see or target the Paladin. However, if the Paladin is hit by a direct attack or caught in an area-of-effect spell, the stealth effect will immediately end, and they will reappear. Use this spell strategically to evade danger or reposition in combat.
Spell Name: Purity of Life
Words: Utura sio "Name
Mana: 65
Magic Level: 40
Cooldown: 10 seconds
Description: The druid invokes a sacred blessing that heals a chosen target over 10 seconds. The target receives a healing pulse every 2 seconds, for a total of 5 healing waves. The druid can use this spell on themselves or an ally, providing consistent support during critical moments. While Purity of Life is active, the druid can still cast other healing spells, such as Heal Friend, to further aid their allies. Use this spell to sustain a single target with reliable healing over time.
Spell Name: Distant Challenge
Words: Exeta
Mana: 0
Health: 10% of player's max health
Magic Level: 6
Cooldown: 2 seconds
In PvE: When youβre dealing with monsters, Distant Challenge lets you taunt a creature from up to 4 SQM away. So if a monster is focused on someone else, you can pull its attention to yourself. Every time you use the spell, you lose 10% of your max health. It doesnβt matter how low your HP isβif youβre sitting at 10% and cast it, youβll die.
In PvP: Instead of taunting, Distant Challenge deals damage based on your targetβs current health. - - - Creature: More HP = Less Damage - Creature: Less HP = More Damage
Spell Name: Echo Strike
Words: Exevo Echo Vis Lux
Mana: 110
Magic Level: 50
Cooldown: 2 seconds
This spell unleashes an energy wave that travels forward and then returns to the caster's position. If a creature is struck twiceβonce on the way out and again on the way backβit will take damage both times. Additionally, creatures that move through the wave can suffer significant damage. However, if the wave collides with an obstacle, such as a wall or rock, it will terminate immediately and will not return to the caster.