Rivalia Online
  • πŸ––Server Info
  • GAMEPLAY
    • πŸ”₯New Vocation Spells
    • πŸͺ„Wands and Staffs
    • 🎯Custom 7.4 Mechanics
    • πŸ“ˆOnline Players Boost
    • πŸ›£οΈKnight Changes
  • βš”οΈInventory Slots
  • Systems
    • πŸ“ΏArtifacts
    • πŸ¦†Bestiary & Charms
    • πŸ›‘οΈRandom Item Attributes
    • πŸ’€Dungeons
    • β›΅Boat Navigation
    • πŸ§‘Guild Management
    • πŸ—ΊοΈMap Travel Waypoints
    • πŸ‘ΎMonster Elites
    • πŸͺ“Crafting
      • Craftsmanship
      • Alchemy
    • 🏦Remote Bank System
    • πŸ”’Charges, Duration and Tooltips
  • βž—New Experience Formula
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  • Classic Targeting System
  • Cooldown & Exhaustion System
  1. GAMEPLAY

Custom 7.4 Mechanics

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Last updated 2 months ago

Rivalia Online stays true to the classic Tibia 7.4 mechanics, ensuring an authentic gameplay experience. Below is a breakdown of key mechanics that differentiate Rivalia from modern adaptations.

Classic Targeting System

In Rivalia, targeting functions exactly as it did in Tibia 7.4. Unlike modern iterations that introduce "aim assistance" features optimized for hotkey-based servers (such as Tibia 10.98 and later), Rivalia retains the original manual targeting system. Many servers overlook disabling this assistance when implementing classic mechanics, but we have carefully preserved the original targeting behavior.

Cooldown & Exhaustion System

Rivalia implements the traditional cooldown/exhaustion mechanics from Tibia 7.4, where aggressive and non-aggressive spells and runes share cooldowns in specific ways. Below is a detailed breakdown of how these interactions work:

  • Aggressive -> Aggressive Example: Sudden Death Rune (SD) β†’ Explosion Rune

    • You must wait 2 seconds before casting another aggressive rune or spell.

  • Non-Aggressive -> Non-Aggressive Example: Mana Potion β†’ Ultimate Healing Rune (UH)

    • A minimal and nearly unnoticeable exhaust time applies between non-aggressive actions.

  • Aggressive -> Non-Aggressive Example: Sudden Death Rune (SD) β†’ Ultimate Healing Rune (UH)

    • A 2 second shared exhaust applies, requiring a short delay before you can heal after casting an aggressive spell.

  • Non-Aggressive -> Aggressive Example: Mana Potion β†’ Sudden Death Rune (SD)

    • A small exhaust period applies, similar to non-aggressive actions.

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